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RONALD KURY

ART DIRECTOR | TECHNICAL DEVELOPMENT | LEAD ARTIST

EXPERIENCE

  • Art Direction
  • Team Management
  • TechArt Direction
  • Outsource Mngmt
  • Pipeline Dev
  • Tools Development
  • 3D Asset Creation
  • Technical Art
  • Mentoring, Feedback
  • SOFTWARE

    LANGUAGES

  • English
  • Spanish
  • PROFESSIONAL CAREER

    • DIRECTOR OF ART | MANAGING DIRECTOR, OCPNZ Oct 2021 - Present
      OCP, Omni Creator Products | Remote

      MUSE | Project Frontier

      • Art Direction and Department management for a multinational fully remote team.
    • LEAD CHARACTERS/CREATURES Mar 2021 - Oct 2021
      RocketWerkz | Auckland, NZ

      Icarus

      • Working under the CEO, provided Art Direction, guidance and feedback to character, creature, concept and animation teams. Handled production, tech, tools and pipeline development / implementation as well as management of Outsourced asset production.
    • STUDIO ART DIRECTOR, CHARACTERS Apr 2019 - Sep 2020
      FUNCOM | NC, USA | Oslo, Norway | Lisbon, Portugal

      DUNE Awakening

    • LEAD CHARACTER ARTIST

      Conan Exiles: Isle of Siptah | Unannounced

      Served as a multi-studio Art Director and Lead Artist for characters and creatures.

      • Helped define the visual style and production pipelines for multiple internal projects in collaboration with other disciplines.
      • Managed multiple teams and provided internal training and feedback for different departments within art.
      • Was responsible for our outsourcing pipeline, assets management and feedback loops with external teams.
    • SENIOR CHARACTER, CREATURE ARTIST Jan 2013 - Mar 2019
      ArenaNet | Bellevue, USA

      Unannounced

      • Prototyping our character art pipeline, and helping define in-game systems and visual targets for production with our proprietary engine.

      Guild Wars 2 | Heart of Thorns | Path of Fire

      • Developed our non-linear creature model/retargeting pipeline for production, as well as our creature tinting system.
      • Concepted and modelled key creatures for multiple expansions.
      • Authored multiple iconic characters and art assets, including: NPCs, armours, outfits, hair and face variants.
    • CHARACTER ARTIST Jul 2008 - Jan 2013
      MONOLITH Productions, WB Games | Kirkland, USA

      Shadow of Mordor | Unannounced | LotR: War in the North | Unannounced | F.E.A.R. 2

      • Under the Art Director, helped drive character art pipeline, direction and production for Unannounced Project
      • Created several Animation tools and production systems for characters, including: FaceRig, AutoLipsync, AutoSkin(tool), AssetLibrary, and multiple in-game systems like Modular character customization and facial/ structural deformations. These Systems were later implemented onto 'Shadow of Mordor' to bring life onto Orcs/ Nemesis system.
      • Created several creature and character assets for multiple games, including: in-game, cinematics, prototyping and promotional content.
    • PERSONAL EXPERIENCE

      • MASTER'S DEGREE TUTOR (Remote) FEB 2019 - APR 2023

        ANIMUM Creativity Advanced School - Malaga, Spain

      • BFA ADJUNCT INSTRUCTOR SEP 2017 - JAN 2019

        DigiPen Institute of Technology - Seattle, USA

      • CO-FOUNDER (Inie Studio), Design + Art SEP 2015 - DEC 2017

        CAMP 3 STUDIOS - Seattle, USA